IMPORTANT: When Trading-in any console it must be a UK PAL version and fully working with the manufacturers guarantee security seal(s) intact. All items that are included when bought new must be present (not paperwork but controllers/TV cable/power leads/memory cards/stylus etc).
Any consoles sent to us without following the above guidelines may have their value reduced or may not be accepted at all (in which case they will be returned to the customer at their own expense or disposed of if the customer prefers).
Consoles sent in without their original boxes will have their trade-in value reduced by 15% (Unless selected as "No original outer box" at trade-in)
The Dreamcast – it's thinking
In May 1998, Microsoft announced it would be collaborating with Sega on its new home video game system, the Dreamcast, which saw its European release in October 1999. As a result of the collaboration, Microsoft provided an optimised version of the Microsoft Windows CE operating system with integrated DirectX services as the operating system for use with Dreamcast.
The Microsoft and Sega collaboration marked a leap forward in game console technology. Dreamcast included advanced hardware technology in 3D graphics, sound, and input devices, as well as an on-board modem to support internet access and network gaming. The inclusion of Windows CE with DirectX provided a flexible, versatile development environment, supported by Microsoft development tools, that eased title development and makes possible true cross-platform title compatibility with Windows-based PCs. The result was a powerful platform that enabled creative and technical advances in video games to reach entirely new levels.
Windows CE and DirectX
With the inclusion of Windows CE, Dreamcast brought the benefits of an advanced Windows-based development environment to the world of console game development for the first time. Using Windows CE, developers were able to create cross-platform titles more efficiently by taking advantage of well-established Win32 and DirectX APIs that were source code-compatible with the Windows operating system on the PC. Incorporation of DirectX also allowed the Dreamcast system to capitalise on the momentum toward PC gaming and the ever-increasing body of developers creating games for the Windows platform.
An additional benefit of the new software platform was the key services provided by the operating system and DirectX-based game libraries, including support for input devices, sound, 3D graphics, and memory and CD file management. Support in Windows CE for standard internet protocols, Winsock, and the DirectPlay API allowed developers to take advantage of the Dreamcast system's modem capabilities. In addition, the modular architecture of Windows CE meant operating system components and DirectX-based services could be eliminated if not required, or replaced by the developer's own custom libraries.
The development tools provided with the Dreamcast system's Windows CE Software Development Kit (SDK) were built around the Microsoft Visual Studio development system version 5.0 with well-tested and refined Visual C++ development system-based tools. The tools enabled video game developers to develop Dreamcast games on Windows-based PCs, taking advantage of the productivity and convenience features of the same advanced integrated development environment (IDE) used by developers for the Windows desktop.
The game library
The result of the Windows PC-based game development was a collection of top-quality franchise favourites, new titles, and arcade ports. Sega's flagship mascot made the jump to next-generation in style with Sonic Adventure, the console's best-selling game, popular arcade game Crazy Taxi received its first home console release on the Dreamcast, while the popular Tony Hawk's Pro Skater 2 saw one of its best ports on the console. Fighting games like Marvel vs. Capcom 2: New Age of Heroes and SoulCalibur were received well by fans, sports enthusiasts were treated to releases like NBA 2K1 and Virtua Tennis, and the Dreamcast even spawned a couple of new gems including the unique Jet Set Radio and the critically acclaimed RPG Skies of Arcadia.
The controller and VM
The Dreamcast controller was truly unique, featuring a slot on the front for the Visual Memory (VM) unit. While it primarily served as a removable storage unit for saved game data, the VM could also function as an auxiliary display during gameplay, and even sometimes as its own bespoke handheld device. Features of the VM included a small black and white screen, speaker, directional pad, and four buttons. It also had the ability to download additional games. Titles like Jet Set Radio and Quake III Arena included VM-based minigames, while the unit provided additional in-game features in releases such as Grand Theft Auto 2, Skies of Arcadia, and the NFL games.
- Home console developed by Sega and released in Europe in October 1999
- Sold over 10 million units worldwide before being discontinued in March 2001
- Top releases include Sonic Adventure, Crazy Taxi, SoulCalibur, and Shenmue
- One of the first consoles to support online multiplayer via internet connection
- The controller featured an extra unit used for data storage and added features
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